MOUSE VS CAT

Data Use

Companion to the Privacy Policy · Last updated 16 August 2026

This page spells out, item by item, what the game does with data. It matches the Data safety declaration on the Google Play listing.

No data is collected or shared by the developer

There is no sign-in, no profile, no cloud save and no server of ours. Nothing you do in the game is sent to us.

Data collected by us

CategoryCollected?
Name, email, phone, addressNo
Account or profile informationNo — the game has no accounts
Location (precise or approximate)No
Contacts, calendar, SMS, call logsNo
Photos, videos, audio, filesNo
Health or fitness dataNo
Payment or financial informationNo — there are no purchases or subscriptions
Analytics or usage statisticsNo — we run no analytics SDK
Crash logsNo — we run no crash reporting SDK

Data stored only on your device

Kept in the app’s private preferences so the game remembers where you were. Never transmitted:

ValuePurposeHow to remove it
Unlocked level, last played level, levels clearedThe RESUME button and the level pickerNew Game in the app, or uninstall
Stars and best score per levelProgress displayNew Game in the app, or uninstall
Coin balanceBuying milk jugs, diamonds and extra timeUninstall, or Clear data in Android settings
Diamond balanceUnlocking the next level and buying shop itemsUninstall, or Clear data in Android settings
Shop item countsKeeping bought items in your bagUninstall, or Clear data in Android settings
Sound on/off, how-to-play seenSettingsUninstall, or Clear data in Android settings

Data handled by the ad network

The game shows optional rewarded ads and restart interstitials through Google AdMob. Google processes technical device information to deliver and measure those ads, including the Android Advertising ID, IP address, device model and OS version, and whether an ad was viewed, clicked or rewarded. We never receive that information in a form that identifies you, and we cannot link it to your gameplay.

Details and controls: How Google uses data from apps using its services.

Turning ads down

Permissions, plainly

PermissionWhat it is for
INTERNETFetching ads. Gameplay itself needs no connection.
ACCESS_NETWORK_STATEThe ads SDK checks for a connection before requesting.
VIBRATEShort buzz on dash, trap and capture.
com.google.android.gms.permission.AD_IDAdvertising identifier used by AdMob.

Questions

Anything unclear, mail vikasaivyas@gmail.com and we will answer plainly.